![]() ![]() Other players fill in as Rachel, Brian, Luxo or generic solider guys, though the latter group has no bearing on the story and quests. The whole experience can be played co-operatively with up to three others, which can help to keep things fresh for a little longer. While new weapons and equipment can be found or constructed through them they add zero variety to the proceedings as they also rely purely on the killing zombies and item collection. ![]() Though you have side quests and crafting available to you you’ll probably want to stick to the main objectives. I can understand the idea behind this when you want to enter a region for the first time but when you’re in the latter half of the game on a simple fetch quest to the other side of the town and back these gates just feel like a cynical amount of padding. These will almost always demand that you complete a bog standard quest in your current zone before allowing you to move on to the next. Particularly egregious are the sentient gates that block each area. Over the span of many hours this soon becomes dull, especially when you consider all the backtracking through Deadhill’s meagre seven areas that the game requires you to do. The game relies on objective-based quests which all rely on you killing the shambling undead or hunting out items. Though the game play and character elements are a little underwhelming it’s the structure that really drags the experience down. The game also sports a crafting system similar to the one in Dead Rising that allows you to experiment with combining different weapons and items.Īs with most games with co-op capability playing with friends is a better way to experience it Every time you level up you’ll earn a certain amount of points to go towards improving your character’s attack, defense, health and speed. The RPG elements are again straightforward but are necessary to providing a sense of progression and some sort of reason to keep playing. The game does reward you for stringing together large numbers of kills which is nice, furnishing you with a screen-clearing smart bomb attack, a powerful rage mode and the occasional airstrike. With the exception of the shotgun, most of the firearms don’t even feel that satisfying to use. Melee weapons like the cricket bat are especially weak and can’t help to keep back the undead hordes. The core combat is as standard as it comes for a twin stick shooter however most of the weapons feel somewhat underpowered due to scattershot accuracy. The overall plot is pretty thin being more or less just a pre-tense for you to kill a whole bunch of zombies and to crack some meta video game related jokes. You start out as the spiky-haired Jack though you’ll eventually meet and recruit his irritable ex-girlfriend Rachel, a scientist with a murky past named Brian and the Rastafarian alien called Luxo. The story takes place in the town of Deadhill, USA where, of course, the zombie apocalypse has taken hold. Sadly, the execution and the variety on offer simply aren’t where they need to be for the game to become the next downloadable classic. If I had to make a comparison, AZMD is like a mash-up of Smash TV and Dead Rising On paper, this new direction sounds promising and fresh. ![]() By adding story progression, RPG elements and objective-based missions it moves away from being a score-based arena shooter to become an action RPG featuring some adventure elements. The game does add a substantial number of layers onto this foundation, however. English developer DoubleSix returns with another zombie themed dual joystick shooter with All Zombies Must Die! Though technically not a sequel to their previous downloadable title Burn Zombie Burn! it’s clear that AZMD is built on top of its predecessor’s framework, maintaining the same Smash TV inspired game play, cartoony art style and zombie horror parody. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |